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Honey Bee
Honey Bee
Honey Bee with its repair arms deployed
Info
Faction: Shadow Revolution
Class: Wraith
Properties
Type: Light Vehicles
Ability: Integral Repairs
Company Points: 60
Stats
Health: 5,600
Damage: No attack, repairs 144 hitpoints per second.
Resistance: 0%
Speed: 100
Range: 250
Vision: 600
Offensive Cap. Rate: 15
Defensive Cap. Rate: 15
Integral Repairs

Repair Per Second

40 hitpoints (stacks)

Duration

10 seconds

Area of effect

300

Effects

Cleanses affected units of harmful effects and prevents them for the duration.

Cooldown

180 seconds

Mk III

Duration increased to 12 seconds

Healing per second increased to 60

This unmanned repair vehicle quickly diagnoses and repairs damaged vehicles, but it has no offensive capabilities. When not repairing allied units it packs up its equipment, which reduces its profile on the battlefield.
- Armory description

DescriptionEdit

The Honey Bee is not able to deal any damage to enemy units, but instead it repairs nearby damaged allied units (or itself). It will automatically seek out units to repair but can only repair a single unit at a time. However, multiple Honey Bees can repair a single unit simultaneously, greatly increasing the repair rate and its overall effectiveness.

Besides repairing allied units, it also has an AoE ability (Integral Repairs) that when deployed, applies a buff to all nearby units that grants a regeneration rate of 40 health points per second for 10 seconds (12 seconds at MK3), and also removes and prevents debuffs on those units. This ability is usually used either before engaging the enemy to prevent debuffs such as Orion's Crippling Shot, or during battle when your units were hit by debuffs.

On the downside, Honey Bees have a slow movement speed compared to most Wraith units and have low health points, making them very vulnerable when exposed. They are usually paired with slower moving Wraith units such as Dreadfires or Oblivion Drones, or used as a mobile repair point for allied units to fall back to.

AbilitiesEdit

Integral RepairsEdit

Repairs nearby allied units and structures for approximately 40 health per second for 10 seconds while removing and preventing harmful effects for the duration of the buff. At MK3, it repairs for 60 health per second for 12 seconds.

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