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Marauder
Marauder
The Marauder in the Armory
Info
Faction: Shadow Revolution
Class: Wraith
Properties
Type: Light Vehicles
Ability: Jet Fuel
Company Points: 110
Stats
Health: 10,200
Damage: 1,200
Resistance: N/A
Speed: 140
Range: 350
Vision: 600
Offensive Cap. Rate: 53
Defensive Cap. Rate: 53
Jet Fuel Stats

Bonus speed

+50%

Duration

30 sec

Cooldown

90 seconds

Mk III

Cooldown reduced to 75

Activation cleanses slows and makes them inmune to stuns and slows for the duration.

The Marauder is a terrifying, short-ranged, and very mobile artillery vehicle. It can devastate infantry and tear down structures with ease. It is particularly useful in hit and run attacks. Because it uses wheels instead of tank tracks, the Marauder enjoys a higher degree of maneuverability than most standard self-propelled guns.
- Armory description

DescriptionEdit

Master of hit-and-run tactics, the Marauder combines explosive multi-pod cannons with rocket-powered evasion. Igniting its Jet Fuel, the Marauder can slip into battle, deliver its payload, and exit before the enemy can bring their guns to bear.

In close quarters the Marauder can employ the Jet Fuel ability to augment its speed with a brief burst of acceleration. The extra burst burns out fast but it enables the Marauder to strike hard and elude counterattacks with lightning swiftness.

Being a very fast-paced mobile artillery, its attack deals an AoE damage. However, as it is not a direct damage, its attack can miss fast-moving enemy units such as Liberation Front's Archimedes.

AbilitiesEdit

Jet fuelEdit

Increases the Marauder's movement speed by 50% for 30 seconds. At MK3, it also grants immunity to slows and stuns for the duration.

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