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Mods are used to increase the offensive or defensive capabilities of a unit. MK1 and MK2 units have 2 slots for mods, while MK3 units have 3 slots. Mods have different Marks and Tiers (rarity), however only the Tier 1 (Standard) Mods are available for purchase in Armory. Higher tier mods can only be obtained through winning battles, and the rarity of the mods can be determined by its prefix and colour:

  • Tier 1: Standard (white)
  • Tier 2: Uncommon (green)
  • Tier 3: Enhanced
  • Tier 4: (purple)
  • Tier 5: Unique (orange)

Higher Mark mods can only be obtained once the required Commander level is reached, and cost Company Points (CP) to add.

  • Mark 1: Commander level 1, costs 0 CP per mod
  • Mark 2: Commander level 5, costs 5 CP per mod
  • Mark 3: Commander level 10, costs 10 CP per mod
  • Mark 4: Commander level 15, costs 15 CP per mod
  • Mark 5: Commander level 20, costs 20 CP per mod

Mark 1 and above (requires Commander Level 1)Edit

AmmoEdit

  • Increases weapon damage by a flat value.
Damage Increase of mod for each mark by Tier
Mark 1 Mark 2 Mark 3 Mark 4 Mark 5
Tier 1 6.5 13 26 39 52
Tier 2 7.8 15.6 31.2 46.8 62.4
Tier 3 18.2 36.4 54.6 72.8
Tier 4
Tier 5



Increases weapon damage by a percentage.ArmamentEdit

RadarEdit

  • Increases vision.

ChassisEdit

  • Increases health by a flat value.

ReinforcementEdit

  • Increases health by a percentage.

Mark 2 and above (requires Commander Level 5)Edit

PrecisionEdit

  • Increases critical hit chance.

ImpactEdit

  • Increases critical hit damage.

Mark 3 and above (requires Commander Level 10)Edit

DefensiveEdit

  • Increases defensive capture rate.

OffensiveEdit

  • Increases offensive capture rate.

EfficiencyEdit

  • Decreases unit ability cooldown.

Self-repairEdit

  • Provides health regeneration.

Dual Weapon AccuracyEdit

  • Increases weapon damage by a flat value and health by a percentage.

Dual Combat UpgradeEdit

  • Increases weapon damage by a percentage and health by a flat value.

Dual Weapon EfficiencyEdit

  • Increases critical hit chance and damage.

Tactics (Hero only)Edit

  • Decreases Commander Ability cooldown

Mark 4 and above (requires Commander Level 15)Edit

ArmorEdit

  • Increases damage resistance.

ScopeEdit

  • Increases weapon range.

Dual Weapon LethalityEdit

  • Increases critical hit chance and damage.

Dual Damage MitigationEdit

  • Increases damage resistance and health.

Dual Combat EfficiencyEdit

  • Decreases unit ability cooldown and increases vision.

Dual Aggressive CaptureEdit

  • Increases weapon damage and offensive capture rate.

Dual Point DefenseEdit

  • Increases weapon damage and defensive capture rate.

Repair Aura (Hero only)Edit

  • Provides an aura around the hero that repairs nearby units.

Redundancy (Hero only)Edit

  • Provides immunity to Damage-over-time (DoT) effect.

Tenacity (Hero only)Edit

  • Provides immunity to Slow effect.

Firewall (Hero only)Edit

  • Provides immunity to Stun effect.

Dual Combat Proficiency (Unit specific)Edit

  • Specific boosts depending on unit.

Dual Systems Upgrade (Unit specific)Edit

  • Specific boosts depending on units

Mark 5 and above (requires Commander Level 20)Edit

Shield Aura (Hero only)Edit

  • Provides an aura around the hero that applies a 500 health shield to nearby units every 30 seconds.

Dual Ability Enhancement (Unit specific)Edit

  • Specific boosts depending on unit.

Dual Ability Augmentation (Unit specific)Edit

  • Specific boosts depending on unit.

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