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Anti-Material Shells

RPS Great

Heavy

Time Between Shots

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Switch Time

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A mobile artillery platform, the Ravager fires massive shells from its single heavy cannon that inflict massive damage to the target area. In order to fire the Ravager must deploy its bracers, which make it vulnerable to close-range attacks from infantry and other fast-moving units. Due to its extreme range, the Ravager can often benefit from allies scouting beyond its normal viewing distance so that it can fire even further away. Its variety of shell types make it an equal opportunity destroyer, leaving circles of death across the battlefield.
- Armory description

Description

As a heavy artillery unit packing one of the longest ranges in the game, the Ravager can remain out of enemy's vision while bombarding hostile units and structures with devastating artillery shells. It has 2 different types of ammunition which are effective against different unit types, making it capable of dealing with all types of ground units. It is more powerful and more heavily armored compared to Liberation Front's Cyclops, but it moves slower and costs more to field. It is also very vulnerable to air units and those that are able to close the distance.

It is best to switch the shells depending on what enemy units you are dealing with. Use AM shells against heavies and use normal shells against anything else. Like all artillery units, it is best to also have other units to scout for them, or have an ally scout for you. It is also wise to put other units between them and the enemy since they are very vulnerable at close range. Hiding them behind a Shadowmaker with cloaking field is also effective.

Abilities

Swap to AM

Swap the Ravager's primary weapon, causing additional damage to heavy and infantry units.

Swap to Shells

Swap the Ravager's primary weapon, causing additional damage to buildings and infantry units.

Stealth (MK3 only)

This unit has stealth capabilities. Stealth will deactivate if the unit moves or enters combat.

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