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Designed with snipers in mind, the Stalker is the Phantom's best offensive weapon for long-range attacks. With a range greater than any of their opponents, the Stalker’s weaponry is especially effective against infantry and heavy units, executing virtually any adversary with surgical precision.

Background[]

Piloted by the elite snipers, the Stalker infantry exoskeleton was designed from the ground-up to be the ultimate stealth-infantry system. The effective range for its rifle far exceeds anything the Order of Nations can bring to bear. The special AM rounds carried by these elite units are geared to destroy both heavy armor and infantry.

Overview[]

The Stalker is a lightly armored infantry unit built for stealth and speed over protection. She carries a high-powered rifle that fires anti-material rounds. Stalker's also carry the latest in stealth gear, making them very difficult to detect in combat situations.

The Stalker uses its ability to deliver increased damage to infantry with a special slow-fire bullet. This round can only be fired while stationary. Once mobile, the Stalker can switch back to conventional ordnance for attacks on heavy units.

Ability[]

Concealed Fire[]

The Stalker deploys in a fixed sniper position, gaining stealth. Critical hit chance and area of effect damage resistance are increased by 25%, damage, critical hit damage, and vision are increased by approximately 50%, and weapon range is increased to 750. Attacks ignore damage resistance. At MK3, weapon range is increased to 850.

Move Out[]

The Stalker regains its mobility but loses its increased weapon range, vision, damage and stealth.

Advanced Stealth (MK3 only)[]

This unit has stealth capabilities. Stealth will not deactivate unless it's detected.

Gallery[]

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